In my playthrough I ran into more than a few Havok engine-related bugs. It’s not all sunshine and roses in this story, though. While you can, with the right augs, play the game run-and-gun, the game slants heavily towards careful study and pinpoint execution. Tighter level design means that while there are many different paths you can take, so it requires more planning and forethought. While all of that sounds like it’s a big fat easy button, the opposite is true. It is also very indicative of the rest of the game - it doesn’t feel quite so much like you are locked into a single path if you chose hacking over strength, or eschewed a particular augment altogether. Other than the energy-expensive cloaking augment, this area is 100% based on your skill as an operative, and provides a breath of fresh air. Moving a grate, I was face to face with a heavy multifunction printer that I couldn’t move, so I backtracked until I found another vent that dropped me directly into the third-floor hallway.Īt this point, I faced long sightlines, patrolling guards, laser fencing grids, and very narrow windows of opportunity for movement. Reversing course, I used the maintenance spaces and ductwork to get to the third floor. Climbing down, I stumbled upon heavily fortified vaults with lasers and turrets that were, at this point, impassable with my current augment loadouts. Using my strength, I punched through the soft wall and exposed the building infrastructure where I found the aforementioned vents. Using that information and some hacking skills, I popped a few locked doors and found my way into a boardroom with a weak wall. In this particular case, I used some social engineering on the bank receptionist who bragged entirely too much. Sure, there’s plenty of air ducts to crawl through, but in Mankind Divided things are not nearly as binary as they were in Human Revolution. Back to the Palisade Bank, I reflect on what it took to get here.
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